How To Play

Welcome to IndusGames.com, India's finest fantasy sports skill gaming platform.

Indus Games is all about letting you create and own your team within a budget of 100 credits. Players from your team earn points based on their real live performance on the field.

Use your cricket knowledge and strategy to select players from the teams playing today, or throughout a tournament. You can change your selections at any time before the match begins.

Remember, this is a game of skill, and you will need to think really hard before selecting your team! Best of luck!

To play on Indus Games, all you need to do is follow a few simple steps:

  1. Sign In (You can sign in with Google or Facebook in seconds)
  2. Select a Match
  3. Create your team
  4. Join a Single or Multiple Leagues – We offer various type of Leagues

    Full Game Leagues | In-Play Leagues | Swap Leagues

ODI

  1. For all slot/s in the in play leagues a minimum of 10 overs needs to be bowled. Detailed in play rules.
  2. For all normal and swap leagues, all stake will be refunded if a match is abandoned or called off.
  3. If a match is affected by D/L rule, all leagues will be valid (including Normal and Swap leagues). For in play leagues please refer point no.1
  4. If a match results in a Tie, all leagues will be considered valid.
  5. Players can’t edit their team after the toss for Normal and Swap leagues.
  6. Once the match is LIVE, the normal swap league rules apply.

TEST

  1. For all slot/s in the in play leagues a minimum of 10 overs needs to be bowled. Detailed in play rules.
  2. For all normal and swap leagues, all stake will be refunded if a match is abandoned or called off.
  3. If a match is affected by D/L rule, all leagues will be valid (including Normal and Swap leagues). For in play leagues please refer point no.1
  4. If a match results in a Tie, all leagues will be considered valid.
  5. Players can’t edit their team after the toss for Normal and Swap leagues.
  6. Once the match is LIVE, the normal swap league rules apply.

You have to select your own 11 players and create your team within a maximum budget of 100 credits. Your team earn points based on your chosen player’s performance in the live matches.

  • The points system – the current points system applies
  • Inplay Leagues – gives the player additional engagement to participate in our fantasy leagues whilst the match is on.

  • There will be multiple leagues (in play) which are divided into slots

  • Slot is a group of overs clubbed together.

  • Players can create a maximum of one team per slot in a match.

  • Each T20 match has 2 innings. Each inning will be segregated into slots.

    T20 (3 Slots)
    1st INN 2nd INN
    Slot 1 - 0.1 to 10.0 overs Only Slot 3 - 0.1 to 10.0 overs
    Slot 2 - 10.1 to 20.0 overs
  • Every Slot closes at a particular time, mentioned below:

    SLOTS CLOSURE TIME
    Slot 1 Start of Match, 1st Innings
    Slot 2 1st Innings - 8.0 overs
    Slot 3 Start of 2nd Innings
  • Once a slot is live, the user will not be allowed to make any changes to their team.

  • For a slot to be valid:

    T20: 5 overs must be completed in that slot.

  • Bonus & Extra Point/s for Economy & Strike Rate won’t apply in these Leagues

Team Creation

  • Players are allowed to create teams post the conclusion of Toss

  • Teams can be created for each slot within a T20 match & will be valid only for that slot.

  • Players can create a maximum of ONE Team per Slot in a match.

  • The team per slot will have 5 players - Max 3 Players from 1 team.

  • Players need to nominate a Captain and a Vice Captain

    Captain of the team will get 2 times the points and Vice Captain would get 1.5 times the points

  • The points system – the current points system applies

  • Inplay Leagues – gives the player additional engagement to participate in our fantasy leagues whilst the match is on.

  • There will be multiple leagues (in play) which are divided into slots

  • Slot is a group of overs clubbed together.

  • Players can create a maximum of one team per slot in a match.

  • Each ODI match has 2 innings. Each inning will be segregated into slots.

    ODI (4 Slots)
    1st INN 2nd INN
    Slot 1 - 0.1 to 20.0 overs Slot 3 - 0.1 to 20.0 overs
    Slot 2 - 20.1 to 40.0 overs Slot 4 - 20.1 to 40.0 overs
  • Every Slot closes at a particular time, mentioned below:

    SLOTS CLOSURE TIME
    Slot 1 Start of Match, 1st Innings
    Slot 2 1st Innings - 18.0 overs
    Slot 3 Start of 2nd Innings
    Slot 4 2nd Innings - 18.0 overs
  • Once a slot is live, the user will not be allowed to make any changes to their team.

  • For a slot to be valid:

    ODI: 10 overs must be completed in that slot.

Team Creation

  • Players are allowed to create teams post the conclusion of the Toss

  • Teams created for each slot within a ODI match will be valid only for that slot.

  • Players can create a maximum of one team per slot in a match.

  • The team per slot will have 7 players - Max 4 Players from 1 team.

  • Players will be asked to nominate a Captain and a Vice Captain

    Captain of the team will get 2 times the points and Vice Captain would get 1.5 times the points

  • The points system – the current points system applies

  • Bonus & Extra Point/s for Economy & Strike Rate won’t apply in these Leagues

  • Inplay Leagues – gives the player additional engagement to participate in our fantasy leagues whilst the match is on.

  • There will be multiple leagues (in play) which are divided into slots

  • Slot is a group of overs clubbed together.

  • Players can create a maximum of one team per slot in a match.

  • Each Test match has 4 innings. Each inning will be a inplay slot.

    • 1st Innings

    • 2nd Innings

    • 3rd Innings

    • 4th Innings

  • Every Slot closes at a particular time, mentioned below:

    SLOTS CLOSURE TIME
    Slot 1 Start of Match, 1st Innings
    Slot 2 Start of 2nd Innings
    Slot 3 Start of 3rd Innings
    Slot 4 Start of 4th Innings
  • Once a slot is live, the user will not be allowed to make any changes to their team.

  • For a slot to be valid:

    TEST: 10 overs must be completed in that slot.

Team Creation

  • Players are allowed to create teams post the conclusion of the Toss

  • Teams created for each slot within a TEST match will be valid only for that slot.

  • Players can create a maximum of one team per slot in a match.

  • The team per slot will have 7 players - Max 4 Players from 1 team.

  • Players will be asked to nominate a Captain and a Vice Captain

    Captain of the team will get 2 times the points and Vice Captain would get 1.5 times the points

  • The points system – the current points system applies

  • Bonus & Extra Point/s for Economy & Strike Rate won’t apply in these Leagues

There are 3 type of swap leagues

1 PLAYER SWAP LEAGUE

Swap ONE player during a live match as per given time.

Time duration 30 min after match start

Condition- applicable for a batsman who’s not been dismissed

2 PLAYER SWAP LEAGUE

Swap TWO players during a live match as per given time.

Time duration 30min after match start for each player swap

Condition- applicable for a batsman who’s not been dismissed

C/WC SWAP LEAGUE

Swap the Captain/ Vice captain during live match as per given time.

Time duration 45min

Condition- applicable for a batsman who’s not been dismissed

Batting

Type of Points Points
Every run scored 1
Every boundary hit 2
Every six hit 3
Dismissal for duck -10
Bonus for Batsman not out 5
Strike rate below 100 -10
Strike rate between 100 and 149.99 0
Strike rate between 150 and 199.99 10
Strike rate between 200 and more 20
Bonus for scoring 25 Runs or higher 10
Bonus for scoring 50 Runs or higher 20
Bonus for scoring 75 Runs or higher 30

Bowling

Type of Points Points
Every wicket taken 15
Every maiden over 20
Bonus for taking 3 wickets 20
Bonus for taking 4 wickets or higher 30
Economy rate below 5 20
Economy rate between 5 and 6.99 10
Economy rate between 7 and 8.99 0
Economy rate 9 or higher -10

Fielding

Type of Points Points
Catch 10
Stump 15
Run Out 10

Batting

Type of Points Points
Every run scored 1
Every boundary hit 2
Every six hit 3
Dismissal for duck -15
Bonus for Batsman not out 10
Strike rate below 70 -10
Strike rate between 70 and 99.99 0
Strike rate between 100 and 149.99 10
Strike rate between 150 and more 25
Bonus for scoring 50 Runs or higher 20
Bonus for scoring 100 Runs or higher 40

Bowling

Type of Points Points
Every wicket taken 25
Every maiden over 10
Bonus for taking 3 wickets 20
Bonus for taking 5 wickets or higher 40
Economy rate below 3 20
Economy rate between 3 and 4.49 10
Economy rate between 4.5 and 6.99 0
Economy rate 7 or higher -10

Fielding

Type of Points Points
Catch 15
Stump 20
Run Out 15

Batting

Type of Points Points
Every run scored 1
Every boundary hit 2
Every six hit 3
Dismissal for duck -20
Bonus for Batsman not out 15
Bonus for scoring 50 Runs or higher 10
Bonus for scoring 100 Runs or higher 30
Bonus for scoring 200 Runs or higher 60

Bowling

Type of Points Points
Every wicket taken 35
Every maiden over 0
Bonus for taking 3 wickets 20
Bonus for taking 5 wickets or higher 40
Bonus for taking 7 wickets or higher 60

Fielding

Type of Points Points
Catch 20
Stump 25
Run Out 20

Welcome to IndusGames.com, India's finest fantasy sports skill gaming platform.

Indus Games is all about letting you create and own your team within a budget of credits. Players from your team earn points based on their real live performance on the field.

Use your sports knowledge and strategy to select players from the teams playing today, or throughout a tournament. You can change your selections at any time before the match begins.

Remember, this is a game of skill, and you will need to think really hard before selecting your team! Best of luck!

To play on Indus Games Fantasy Football, all you need to do is follow a few simple steps:

  1. Sign In (You can sign in with Google or Facebook in seconds)
  2. Select a Match
  3. Create your team
  4. Join a Single or Multiple Leagues or create your own Private League
  5. We offer various type of Leagues

    Full Game Leagues | In-Play Leagues

  6. In private league users cannot use bonus amount. Bonus amount can be used in above 6 player leagues only
  7. Watch the match on TV or follow the score on the IndusGames app and track your fantasy score
  8. Withdraw your winnings after competing your KYC (One Time)

You have to select your own 13 players and create your team within a maximum budget of 120 credits. Your team earn points based on your chosen player’s performance in the live matches. Please note that these 13 players would include the substitute players too.

The thirteen players have to be chosen from a kitty of Goal Keeper, Defender, Mid Fielder and Forward Players. The table below shows how many from each position can be chosen

MinimumMaximum
Goal Keepers 1 1
Defenders 3 4
Mid Fielders 5 6
Forwards 2 3

  • You are not allowed to select more than 7 players from one team.

  • Select one player as captain of your team will get 1.5 times the points scored by this player

  • If a player is designated as a Forward and in a match, he/she plays at a different position .i.e. if he/she plays as a Mid Fielder in that game, the system will still consider this player as Forward and not Mid Fielder. The point calculation shall be based on the position of the player designated in the squad before the match starts.

  • Only the regular 90 minutes (+injury time) is considered for the calculation of the points. Extra Time and Penalty Shoot Outs are not considered.

  • If the match is abandoned mid-way, then the participation fee is returned.

You can edit your team as many times as need be before the start if the game. You can also change the captain before this deadline. Keep checking the starting line-up and make changes if your selected player is not in the starting line-up. But so note that you have provision to choose 13 players and hence you could include potential substitutes too.

  • Inplay Leagues – gives the player additional engagement to participate in our fantasy leagues whilst the match is on. Inplay leagues are mini league which is available for every football game and is set for each half of the game.

  • The First InPlay league is applicable for the 1st half of the football match. The Second InPlay League is for the 2nd half of the football match.

  • You need to select 7 players to participate in each InPlay. The team chosen for 1st InPlay will be considered for Fantasy Points scored in the first 45 minutes (plus injury time) of the game. Similarly, the team chosen for the 2nd InPlay will be considered for Fantasy points scored between the 45th and 90 minute of the game, plus the injury time.

  • The seven players have to be chosen from a kitty of Goal Keeper, Defender, Mid Fielder and Forward Players. The table below shows how many from each position can be chosen

    Required to be chosen
    Goal Keeper 1
    Defender 2
    Midfielder 3
    Forwards 1
  • 1 You are not allowed to select more than 4 players from one team.

  • Select one player as captain of your team will get 1.5 times the points scored by this player

  • If a player is designated as a Forward and in a match, he/she plays at a different position.i.e. if he/she plays as a Mid Fielder in that game, the system will still consider this player as Forward and not Mid Fielder. The point calculation shall be based on the position of the player designated in the squad before the match starts.

  • If the match is abandoned mid-way of the half, then the participation fee for that InPlay will be returned if less than 20 minutes of the game was played. For example,

      (a) if the match was abandoned within first 20 minutes, the money is refunded.
      (b) If the match was abandoned at say 40th minute, then the Fantasy Point shall be calculated till 40th minute and winnings paid out.
  • You can edit your team as many times as need be before the start if the half. You can also change the captain before this deadline.

  • Teams can be created for each InPlay slot shall be valid for only that slot. For example, if a Team of 7 Player is created for 1st Half InPlay, the same team cannot be used for 2nd Half InPlay

  • Players can create a maximum of ONE Team per InPlay Slot in a match.

Table below shows how the points are earned by the selected players in your team. The points depend on the actual performance of the player in that match. The points given to the player may vary depending upon the position of the player. Please note there are certain performance parameters which attracts negative points. And some parameters are not applicable to all positions.

The performance data is sourced from a reputed third party provider. Once the points have been awarded and winners have been declared, no further adjustments will be made.

GK - Goal Keeper, DEF - Defender, MF - Mid Fielder, F - Forward

Playing Time

Criteria GK Def MF F
Played 60mins or more +3 +3 +3 +3
Played less than 60mins +1 +1 +1 +1

Attack

Criteria GK Def MF F
Every Goal Scored +20 +15 +13 +11
Every Assist Provided +10 +5 +5 +5
Every Shot On Target +5 +4 +3 +3
Every Shot Off Target +1 +1 +1 +1
Every Successful Dribble +1 +1 +1 +1
Every Penalty Won +5 +5 +5 +5
Every Hit on Wood Work +6 +5 +4 +4
Every Big Chance Created +3 +3 +3 +3
Every Foul Won +1 +1 +1 +1
Every Penalty Miss -5 -5 -5 -5
Every Big Chance Missed -1 -1 -3 -4

Defence

Criteria GK Def MF F
Every Clearance +1 +1 +1 +1
Every Interception Won +1 +1 +1 +1
Every Successful Tackle +1 +1 +1 +1
Every 10 Accurate Passes +1 +1 +1 +1
Every Save By GK +2 NA NA NA
Every Penalty Save By GK +5 NA NA NA
Every Own Goal -3 -3 -3 -3
Every Penalty Committed -3 -3 -3 -3
Every Foul Conceded -1 -1 -1 -1

Cards

Criteria GK Def MF F
Every Yellow Card -3 -3 -3 -3
Every Red Card -5 -5 -5 -5

Note that when a player receives 2 Yellows cards (which also leads to an automatic RED card), then the penalty applied is for the red card only. In this case the yellow card penalty is not applied. For example, TWO YELLOW = 0 (1 Automatic Red card = -5), ONE STRAIGHT RED = -5, ONE YELLOW + ONE STRAIGHT RED = -8

Captain Credit

Criteria GK Def MF F
Player Marked Captain X1.5 X1.5 X1.5 X1.5

The player you choose to be your team’s Captain will receive 1.5 times the points for his/her performance

Played 60mins or more - When playing time of the player is 60 or 60:01 it will be considered in this category.

Played less than 60mins - When playing time of the player is less than 60 not equal to 60. 59'59 will be considered in this category, 60 will not.

Goal Scored - Whenever a player scores a goal successfully awarded by a referee it will be a goal as per official scorecard.

Own Goal - When player scores in the own goal post while defending it will be considered own goal. A minor deflection won't be considered an own goal. The official scorecard will be preferred as a guideline.

Assist -

Granted -

  • The pass was intentional (that it actually creates the goal).

  • The pass was unintentional (that the player had to dribble the ball or an inadvertent touch or shot created the goal).

Not - Granted -

  • For winning a Penalty

  • For winning a Free kick

  • For having his shot saved or blocked by a defender, goalkeeper or goalpost if his teammate scores on the rebound

  • For a cross or pass that results in an own goal

Shot On Target - Shot hit by the player ending on target however saved by goalkeeper or defenders and intended to go for the goal.

Shot Off Target - Shot hit by the player ending off-target and intended to go for the goal.

Successful Dribble - Player beats the challenger with keeping the ball possession and going past the player.

Penalty Won - After a foul on the individual player, referee awards penalty it, it will be considered a penalty won.

Hit on Wood Work - When a player hits the shot and it hits the crossbar.

Big Chance Created - Chance where the player was expected to score the goal based on the pass provided by another same team player.

Foul Won - When a player creates a situation for the opponent player to commit a foul to stop him and referee award the foul on the opponent player it will be considered as foul won.

Penalty Miss - When penalty taker hits the ball off-target or saved by the goalkeeper or don't convert.

Big Chance Missed - A clear scoring opportunity missed by the player.

Clearance - When the player kicks the ball away from his own goal with no intention to pass to another player.

Interception Won - When a player breaks the expected pass and collects the balls before pass gets completed from opponent team players.

Successful Tackle - When a player wins the ball from an opponent player with allowed play.

Accurate Passes - Ball successfully passed from one player to another player in the same team.

Save By GK - Whenever goalkeeper prevents the ball from coming into his goal using any part of his body is called save.

Penalty Save By GK - Penalty saved by goalkeeper

Penalty Committed - Whenever a player makes a foul in his penalty area being resulted into a penalty.

Foul Conceded - A player makes a foul play which is against the rules of play and penalized by the referee. Offside is no foul.

Data is provided by reliable sources and once the points have been marked as completed i.e. winners have been declared, no further adjustments will be made. Points awarded live in-game are subject to change as long as the status is 'Live'.

1. BONUS Alert- Now utilise a part of your bonus across all leagues on Indus Games. T&C Apply.

2. In private league there will be no bonus facility. Users can use their unutilized and winning amount only, they can’t use bonus amount to play private leagues.